Your new child franchise will generate a profit and allow you to help parents and their kids at the same time! A kid franchise could be the best.
Sunday, May 2, 2010
Max Payne
Max Payne (film) Max Payne is a third-person shooter video game developed by the Finnish company Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers in July, 2001 for Windows. Ports later in the year for the Xbox and PlayStation 2 were published by Rockstar Games. A Macintosh port was published in July 2002 by MacSoft in North America and Feral Interactive in the rest of the World. There were plans for a Dreamcast version of Max Payne, but they were cancelled due to the discontinuation of the console. A sequel called Max Payne 2: The Fall of Max Payne was released in 2003. As of March 12, 2008, the Max Payne franchise has sold over 7 million copies according to Take-Two Interactive. Max Payne Overview The Max Payne series has a major cinematic influence: the Hong Kong action movie genre, particularly the work of director John Woo, which features a great deal of slow-motion violence and gunfights, almost resembling ballet. "John Woo" is in fact the password that the mobsters must recite to enter their laundromat hideaway. The game's stylish cinematography and choreography is combined with heavy film noir, pulp noir, and pulp fiction influences in characters and dialogue. Rather than employing rendered or digitized cinematic movies for cutscenes, the story is told instead with "graphic novels" and narrated in the heavy-handed style of radio detective dramas such as Pat Novak for Hire. The games are dark and noir-style, following Max Payne, a ...
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